Making my game better
LPSM » Devlog






hey guys welcome to my new devlog idk if i rlly whant to even update the webversion it’s bad like the pc version is better but it’s lagy for ppl who join a server like 10fps but for hosts like 60fps how is that a thing
Files
lpsm-linux.zip 29 MB
Version 6 81 days ago
lpsm-web.zip Play in browser
Version 5 81 days ago
lpsm-windows.zip 36 MB
Version 6 81 days ago
Get LPSM
LPSM
A fun and chaotic FPS that anyone can jump into and enjoy!
Status | Prototype |
Author | SHA255 studios |
Genre | Shooter |
Tags | 3D, DRM Free, FPS, Multiplayer, Prototype |
Languages | English |
More posts
- The major update2 days ago
- Help NeededMar 03, 2025
- hi guysMar 02, 2025
- first devlog for this gameFeb 28, 2025
Comments
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Hi there, I noticed that your games browser version still contains a "Quit" button, which causes the game to freeze because it's no longer inside the application loop. The common practice for Android and browser games is to remove quit-buttons and just trust the user will close the application them self.
I'm not a Godot user, but it seems that you can use "OS.get_name()" to detect what version you are exporting, so you can keep the same code for all versions, but include conditional code based off what operating system the function returns.
ill fix that
OS.get_name() is a thing ill fix the problem for now